Indie Machine Learning and Video Game Dev

About Hardware guide

Hardware for Machine Learning - 2021 - Best CPU, GPU, Motherboard guide

This is a guide to help you choose the best cost effective hardware for your machine learning projects. Which one is best depends on your specific project needs and these can vary greatly.
If you just want to start learning ML, your current computer will mostly likely be ok and you can use google colab for heavier tasks.
If you are currently unsure of what ML problems you want to solve but want to get a catch most scenarios, cost-efective rig now that can also game and do game dev, here is what I suggest and close to what I am actually using:

A Quick answer:

On the GPU side, for a safer bet you should aim at minimum the Turing architecture (RTX 20XX cards) and 8g of vram as its the minimum for most models, more over RTX cards supports 16 bit which at the expense of precision gives you much more performance and space. The RTX 2060 Super 8g is the best bang for buck in that matter

On the CPU side, lots of ML tasks requires heavy pre-processing or simulation such as ones involving video games or robotics. If you want to support two GPUs at once or do other work while training, a solid 12 core CPU with at least a cinebench score of 1500 is recommended. Older x99 xeons offer the best bang for buck in that matter

For the ram side, it really depends on which other task you are doing, I use Unreal Engine so 32GB is recommended, no difference in performance between ddr3 or ddr4 for the older xeons

For the motherboard, idealy you would want one that supports multiple GPUs so you can expand your rig later. The Huananzhi x99-tf provides awesome value in that matter, it supports two full speed PCIE 3.0 16x slots and one PCIE 3.0 4x.

An HDD will become quickly a bottleneck, especially for task where you need to pre-process lots of data so an SSD is a must. ML data sets and models can become quite huge so 1T is recommended

Longer answer (Work In Progress):


Now some might say the above steps are obvious but I feel lots of people still buy hardware head first or are not sure of which specific ML problems interests them yet so I divided this guide into possible scenarios:

AI playing retro videogames

If you are interested in solving retro videogames using AI such Super Mario Bros for NES or racing games such as Hang-On on the Sega Master System:


A 2GB NVIDIA GPU (Pascal architecture and up) such as the MX150 found in many laptops is good enough to get resonable training times as these games can be solved with 1.7M parameters CNN models, the default one provided in OpenAI’s baselines which fits easily under 2GB for 8-16 environements at same time using the PPO2 algo. My laptop have this GPU and actually used it to work on solving the entire Hang-On game on the first difficulty level.

Note that your CPU needs to be 4 core and up to keep up with your GPU, but if your CPU is weak like for mining rigs but you have at least a 3GB NVIDIA Pascal GPU you can use NVIDIA Cule solution that simulates the game on the GPU instead of CPU, in that case a 2 core Celeron is enough. However this is limited to Atari 2600 games.

RL for Robotics (TODO)

AlphaZero for board games(TODO)



Vision tasks (TODO)